Dynacat is a momentum-based platforming game, which means that the character's weight has an effect on how the game plays. If you can take full advantage of the momentum you'll have a very satisfying experience.

Traditional 3D platforming games usually have two types of surfaces: Walls and floors. You can walk on the floor and stop moving when you hit a wall. We decided instead to build our stages like skate parks, where any surface can be a floor if you're moving fast enough.

An image of Dynacat walking up a steep hill.

If you're falling and land onto a slope, some of the falling speed will be added to your running speed. If this breaks the natural running speed limit then you'll enter speed mode. You can also enter speed mode with the help of some of the stage elements, like dash pads or springs.

An image of Dynacat running along a wall in speed mode

In speed mode, the normal laws of physics no longer apply!
You automatically move forward at high speed, unaffected by friction or gravity, but changing your direction becomes more difficult. Speed mode ends when you slow down too much, so try your best to avoid obstacles. You can use speed mode to run along walls, go around loops or even stick to the ceiling.

Talking about loops, some loops in 3D video games force the character to follow a set path without any player control. The loops in Dynacat work purely on the game's natural physics, which means you're always in control. Where you end up depends entirely on your input.

An image of Dynacat running around a loop in speed mode

Some stage elements behave differently when you are in speed mode. You can smash through cracked walls, bounce on ramps and instantly destroy most enemies in your way.

Use your speed to rush to the end of the stage or climb the walls and ceilings in search of hidden paths. However you choose to play, you can use the physics to your advantage.